Thursday 23 August 2007

3 Questions for the Show

In our final show, we decided to present 15 questions which
came up from Jess are for the journey of concept development.
And each team member has been asked to pick up 3
questions for writing up at least 100 words.

Here are my words for 3 questions as follows,

6 /June /07
What is the value to an anonymous secret?
Literally, a secret can not be said, but can be passed.
It is delivered by peer to peer.
A secret message could be sent to others once,
it also could be sent several times,
It might lose the reality of original information.
Each journey of sending a secret message is linear.
A secret message could be able to decode.
A message's sending path is invisible, behind people's sights.
There is no responsibility for each delivering point.
A tracing route is not easy to be recorded
after a secret message sent.

24 /July /07
If a bicycle could tell you something
about it's past, what would it be?
Concept: Community Bicycle with memories
One of the motivations of cycling, which could be
have a free exploration on a bike,
so that you can discover a nice view, new buildings,
and even create a exciting route in the urban environment.
You would be guided to an unknown place by your bike
after he/she has done this journey for you.
A bike is not only a tool for transporting,
but it also would become your tour guide, your pet,
or your close friend! Furthermore,
if a bike could communicate with you,
he/she might share his/her opinions with
a lovely personality (that would drive me crazy tho).

8 /August /07
What is the distinction between solving a user's need
and creating an experience for a user?

For solving a user's need, it means there must
be a physical solution which needs to be built on
the product by designer. Before the designing work starts,
designer should know that a problem from user
has already been existed.
By the investigation of user group,
generally the existing problem could be a user's need
or a misunderstanding of the product.
Creating an experience for a user,
the processing work of concept development is like building up
a new life style rather than providing a solution of living mode.
Creating an experience is composed of multiple layers
from the core concept in its varied aspects.
In terms of solving a user's problem or need,
it is a linear designing process straight towards the result.